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Christ Church CE Primary School

'Let your light shine' Matthew 5:16



Children should be digitally-safe, digitally-literate and be able to make digital-contributions.

Pupils receive a broad and balanced computing education with a structured, progressive approach to learning how computer systems work, the use of IT and the skills necessary to become digitally literate and participate fully in the modern world.


Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts, is based on the latest pedagogical research and it supports all pupils to succeed. It provides a progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks called learning graphs. Each lesson is sequenced so that it builds on the learning from the previous lesson, and where appropriate, activities are scaffolded so that all pupils can succeed and thrive. Scaffolded activities provide pupils with extra resources, such as visual prompts, to reach the same learning goals as the rest of the class. Exploratory tasks foster a deeper understanding of a concept, encouraging pupils to apply their learning in different contexts and make connections with other learning experiences.


The National Curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy, with the aims of the curriculum reflecting this distinction.

The National Curriculum for computing aims to ensure all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science)

  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science)

  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology)

  • are responsible, competent, confident and creative users of information and communication technology. (Digital literacy)

Reception Class​

Whilst there is no statutory requirement to use and learn about technology in the EYFS as from September 2021, Christ Church Primary School believes that it is important to EYFS children a broad, play-based experience of IT and computing in a range of contexts, including off-computer activities and outdoor play.


Computing is not just about computers. Early Years learning environments should feature IT scenarios based on experience in the real world, such as in role play. Children gain confidence, control and language skills through opportunities such as ‘programming’ each other using directional language to find toys/objects, creating artwork using digital drawing tools and controlling programmable toys.


Outdoor exploration is an important aspect and using digital recording devices such as video recorders, cameras and microphones can support children in developing communication skills. This is particularly beneficial for children who have English as an additional language.


Rosenshine's principles suggest that frequent recall of learned facts will allow pupils to move the learning from their short-term / working memory into their long-term memory. This will enable pupils to become quicker in their recall, free up space in working memory to solve problems and reduce forgetting and thus become 'fluent'. Once fluency has been achieved, pupils are more able to reasoning about their maths journey and solve complex problems. 

Years 1 & 2

The New National Curriculum states that pupils in Key Stage One should be taught to:

Computer Science

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

  • Create and debug simple programs

  • Use logical reasoning to predict the behaviour of simple programs

Information Technology

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content

Digital Literacy

  • Recognise common uses of information technology beyond school

  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies


Years 3 - 6

The New National Curriculum states that pupils in Key Stage Two should be taught to:

Computer Science

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

  • Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web

  • Appreciate how search results are selected and ranked

Information Technology

  • Use search technologies effectively

  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

Digital Literacy

  • Understand the opportunities (networks) offer for communication and collaboration

  • Be discerning in evaluating digital content

  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify  a range of ways to report concerns about content and contact

Resources and Access

New laptop computers enable pupils to access the Computing curriculum, along with a range of other resources such as iPads and programmable toys. 

Class Teachers are responsible for ensuring resources are returned and stored away correctly after use.

A service level agreement with 2-IT is currently in place to support the subject leader in the organization and upkeep of hardware and software.

Computing network infrastructure and equipment has been sited so that:

  • Every teacher and teaching assistant has a laptop connected to the school network and an interactive screen with sound.

  • Internet access is available in all classrooms and public areas

  • Each class has one allocated slot per week for teaching computing as a discrete subject and have priority use of the laptop bank during this time.

  • The laptop bank and iPad bank is available for cross-curricular use throughout the school day

  • Pupils may use IT and computing independently, in pairs, alongside a TA or in a group with a teacher